I am currently deep down into the creation of my own space opera universe. I was very inspired by the Fate Core Kickstarter success (which I supported) that it drove me to postpone some of my other on-going (software) projects and finally create the sci-fi universe I always wanted to.
I learned about FATE from a friend of mine over a year ago. It immediately caught my attention as The game system of choice going forward. FATE just makes sense. It solves so many problems with RPG game systems in one fell swoop. FATE is a work of genus in my opinion and as a long time GM, it makes me very excited to work with it.
The advantage and problem with FATE is that it is also extremely malleable to your whims. You can make any number of tweaks within the framework and still have something which works pretty damn great. The difficulty is choosing the best way to do things. This is one of the primary reasons for this blog. I plan on posting some of my ideas regarding the FATE system in order to garner feedback from the FATE community.
The setting I am creating is a hodge-podge of ideas. It is a high space opera which does not concern itself with realism or crunchy sci-fi technology. The setting takes inspiration from many varied sources, among them: Dune, Warhammer 40K,
Chronicles of Riddick, H.P. Lovecraft, Steampunk, Cyberpunk, Simon R.
Green's Deathstalker series, Star Gate, Babylon 5, Lexx, Gene Wolfe's
Book of the New Sun, The Ancient Astronaut Hypothesis and many, many
others. My hope is that the setting is unique enough to stand on its own and not blend with the existing space opera FATE games such as Starblazer Adventures and the excellent Diaspora.
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